![]() ![]() If this option is not set, fgfs uses the path specified The order the paths are written in to search for scenery files, stopping Separated by semicolons instead): in that case, fgfs will follow (on Microsoft Windows operating systems, multiple paths should be You can specify multiple directories by separating them withĬolons ( :), as in /first/path : /second/path fg-scenery= path Set the FlightGear scenery directories ( $FG_SCENERY) to If this option is not set, fgfs uses the path specified in theįG_ROOT environment variable or, absent that, the FlightGear dataĭirectory chosen at the time the program was compiled. fg-root= path Set the FlightGear data root directory ( $FG_ROOT) to path. Used by the program (SimGear, OpenSceneGraph, PLIB), then exit. version Display version information about fgfs and some of the libraries v When combined with -help/ -h, display usage informationĪbout all command-line options, not just the most relevant ones. h Display usage information about the most relevant command-line options and If conflicting options are given, the ones read last will It is read and parsed (see the fgfsrc(5) man page for the full The machine) and of ~/.fgfsrc if at least one of those files exists, hostname (where hostname is the hostname of The program then checks for the existence of Options are first read from the command-line arguments passed toįgfs. The development and pursuit of interesting flight simulator ideas. Open-source, multi-platform and sophisticated flight simulator framework for sim/rendering/gl-shading-language-version: 4.Fgfs - the FlightGear flight simulator SYNOPSIS ¶įgfs is the main executable for FlightGear, a free, sim/rendering/gl-renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2 sim/aircraft-dir: /work/fg/tree/next/install/flightgear/fgdata/Aircraft/c172p work/fg/tree/next/flightgear/src/Main/ErrorReporter.cxx:-279: Error:error-type-not-found from error-missing-shader::Couldn't find Effect:Aircraft/c172p/Models/Effects/interior/lm-interior-fuel-selector.effįg-root=/work/fg/tree/next/install/flightgear/fgdata Location:/work/fg/tree/next/install/flightgear/fgdata/Aircraft/c172p/Models/Interior/Panel/c172p-panel/c172p.xml work/fg/tree/next/simgear/simgear/scene/model/SGPickAnimation.cxx:-468: Animation node at: /work/fg/tree/next/install/flightgear/fgdata/Aircraft/c172p/Models/Interior/Panel/Instruments/kr87-adf/kr87.xml:701Ĭouldn't find base effect to inherit from:Aircraft/c172p/Models/Effects/interior/lm-interior-fuel-selector work/fg/tree/next/simgear/simgear/scene/model/SGPickAnimation.cxx:-467: Warning: 2x duplication of knob animation on object "FRQOuter" is deprecated behaviour (see above) work/fg/tree/next/simgear/simgear/scene/model/SGPickAnimation.cxx:-479: Duplicated due to: /work/fg/tree/next/install/flightgear/fgdata/Aircraft/c172p/Models/Interior/Panel/Instruments/kr87-adf/kr87.xml:45 ![]() work/fg/tree/next/simgear/simgear/scene/model/SGPickAnimation.cxx:-468: Animation node at: /work/fg/tree/next/install/flightgear/fgdata/Aircraft/c172p/Models/Interior/Panel/Instruments/kr87-adf/kr87.xml:653 work/fg/tree/next/simgear/simgear/scene/model/SGPickAnimation.cxx:-467: Warning: 2x duplication of knob animation on object "FRQInner" is deprecated behaviour (see above) Model-xml = /work/fg/tree/next/install/flightgear/fgdata/Aircraft/c172p/Models/c172-common.xml Subject: Errors in C172PįlightGear 2020.4.0 error report, created at Sun, 17:14:48 GMTĬategory:error-category-aircraft-from-hangarĬouldn't find Effect:Aircraft/c172p/Models/Effects/interior/lm-interior-fuel-selector.effĪircraft-model = Aircraft/c172p/Models/c172-common.xml What OS are you using, where did the version of FGFS your using come from? Please forgive me if I missed this information in the email text. So I question how and why you’re getting this particular error. Nor do I think the last cut release on GitHub has these errors. Also the current development state of this aircraft on GitHub does not =have these errors. I am using a current next build of simgear/flightgear and fgdata and I do not get those errors. What I don’t know for sure is if those fixes ever made it into fgdata for the version your getting these errors with. I know exactly where those shader errors came from and I fixed it a long time ago. Hi Patrick, I’d have to say the same thing I said in that initial report on the forum. ![]()
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